Learning processing : a beginner's guide to programming images, animation, and interaction / Daniel Shiffman.
Material type:
TextPublisher number: ArrupeEdition: Second editionDescription: xxii, 542 pages : illustrations ; 24 cmISBN: - 9780123944436
- 0123944430
- 006.76 23
- QA76.73.P75 S54 2015
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
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Monograph ( Printed materials)
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ARRUPE LIBRARY Main Collection | QA76.73.P75 S54 2015 (Browse shelf(Opens below)) | Available | 46700000077 |
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| QA47 .H57 2003 The history of mathematical tables : from Sumer to spreadsheets / | QA76 .B799 1995 Cyberspace for beginners | QA76.2.L36 A3 2017 Dawn of the new everything : | QA76.73.P75 S54 2015 Learning processing : a beginner's guide to programming images, animation, and interaction / | QA76.76.E95 N43 1990 Probabilistic reasoning in expert systems : theory and algorithms / | QA76.87 .L48 1993 Artificial life : a report from the frontier where computers meet biology / | QA76.9.B45 2016 Weapons of math destruction : |
Includes index.
The beginning -- Everything you need to know -- Organization -- More of the same -- Putting it all together -- The world revolves around you -- Pixels under a microscope -- The outside world -- Making noise -- Beyond processing.
This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools ... Source code and supplemental tutorials are also available through an online companion site.
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